Summary
Daniel Tian is a versatile software engineer with 11 years of experience, currently building state-space models (SSMs) at Cartesia AI in San Francisco. He moves fluidly between game engines, web stacks, and embedded systems—having built a high-performance Lua JIT engine and a web-friendly Godot fork for Arbor Interactive, shipped full-stack products with Next.js/Postgres, and deployed YOLOv5 on NVIDIA Jetson for safety-critical hardware. His background spans research-grade ML work on spatial reasoning for LLMs at the University of Michigan to production-focused telemetry and recommendation infrastructure at TikTok, reflecting both academic rigor and operational instincts. Daniel leads multidisciplinary teams (audio, design, engineering) and has experience creating tooling and CI/CD workflows to keep projects shipping. He combines a creative game-dev sensibility with strong systems and ML engineering chops, and maintains a public portfolio showcasing technical demos and projects. Based in the Bay Area, he leverages cross-domain experience to deliver performant, playable, and production-ready systems.
11 years of coding experience
2 years of employment as a software developer
Master of Science - MS, Computer Science, Master of Science - MS, Computer Science at University of Michigan
High School Diploma, 3.97 GPA, High School Diploma, 3.97 GPA at Northville High School