Summary
Daniel Walz is an independent software engineer with 10 years of experience specializing in audio software and plugin development, primarily using C++ and the JUCE framework. He builds robust, architected solutions for the music and post-production industries, pairing deep code-quality and CI/CMake expertise with hands-on experience in Pro Tools, Logic, Final Cut Pro X and Premiere Pro. As founder/director of Foleys Finest Audio and Lobith Audio, he ships tools for spatial rendering, sound design and orchestral workflow automation while consulting on license activation and third-party module integration. Based in Esslingen, Germany, he blends engineering rigor with practitioner-level audio production knowledge, making him comfortable both in low-level systems work and creative studio environments. An under-the-radar strength is his consistent focus on stability and reproducible builds, ensuring plugins perform reliably in professional sessions.
10 years of coding experience
German, English