Summary
Daniel Wiktorczyk is a gameplay programmer with nine years of software engineering experience, currently developing content and live systems for Dead by Daylight at Behaviour Interactive. He brings strong C++ and Unreal Engine expertise, rapid prototyping skills with Blueprints, and a proven track record integrating art and audio assets into multiplayer gameplay. A Concordia software engineering graduate with a history of backend and web development, he’s comfortable across full-stack and asynchronous architectures and has shipped features like achievement/profile systems and internal tooling. Known for blending design-minded iteration from playtests with maintainable code, he also contributes proactively to team tooling and mentorship—an engineer who thrives at the intersection of live-service game balance and scalable engineering.
9 years of coding experience
1 year of employment as a software developer
DEC - Honours Pure & Applied Sciences, Pure & Applied Sciences, 31.864 R score, DEC - Honours Pure & Applied Sciences, Pure & Applied Sciences, 31.864 R score at Vanier College
Bachelor of Engineering - BE, Software Engineering, 3.98 / 4.30 CGPA, Bachelor of Engineering - BE, Software Engineering, 3.98 / 4.30 CGPA at Concordia University