Daniel W

Gameplay Programmer at Behaviour Interactive

Canada
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Summary

👤
Senior
🎓
Top School
Daniel Wiktorczyk is a gameplay programmer with nine years of software engineering experience, currently developing content and live systems for Dead by Daylight at Behaviour Interactive. He brings strong C++ and Unreal Engine expertise, rapid prototyping skills with Blueprints, and a proven track record integrating art and audio assets into multiplayer gameplay. A Concordia software engineering graduate with a history of backend and web development, he’s comfortable across full-stack and asynchronous architectures and has shipped features like achievement/profile systems and internal tooling. Known for blending design-minded iteration from playtests with maintainable code, he also contributes proactively to team tooling and mentorship—an engineer who thrives at the intersection of live-service game balance and scalable engineering.
code9 years of coding experience
job1 year of employment as a software developer
bookDEC - Honours Pure & Applied Sciences, Pure & Applied Sciences, 31.864 R score, DEC - Honours Pure & Applied Sciences, Pure & Applied Sciences, 31.864 R score at Vanier College
bookBachelor of Engineering - BE, Software Engineering, 3.98 / 4.30 CGPA, Bachelor of Engineering - BE, Software Engineering, 3.98 / 4.30 CGPA at Concordia University
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Github Skills (8)

quest5
javascript4
scs4
discord-bot4
computer-graphics4
inventory-management-system1
react-native1
react1

Programming languages (7)

TypeScriptC#JavaC++ShaderLabDartPython

Github contributions (5)

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danielwiktorczyk/TheChessBot

Jan 2018 - Feb 2018

Contributions:51 commits, 2 PRs, 49 pushes in 14 days
concordianightsscs
A Computer Graphics project featuring a Procedural Generated Mystical Forest
Contributions:1 release, 72 commits, 5 PRs in 1 month
computer-graphics
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