Summary
Daniel Wilson is an Animation and Rendering Tutor with 11 years of experience combining academic rigour and practical game-development skills. He holds an MSc in Interactive Entertainment Technology from Trinity College Dublin and a BSc (Hons) in Computing in Games Development, with a shader-focused dissertation on real-time, view-dependent eyes for virtual characters. Comfortable in C++, C#, Java/Android and HLSL, he teaches animation, lighting, rendering and game platforms while applying GPU programming, physics simulation and AI techniques. His background spans 3D modelling and sculpting workflows (3DS Max, ZBrush, Photoshop) as well as low-level rendering and IK programming. Based in Ireland, he blends research-led thinking with hands-on tutoring, often translating advanced real-time rendering concepts into practical classroom projects. An understated strength is his ability to bridge artistic pipelines and performant shader/engine implementations, helping students ship technically robust visual results.
11 years of coding experience
Master of Science (MSc), Interactive Entertainment Technology, Master of Science (MSc), Interactive Entertainment Technology at Trinity College, Dublin
Leaving Cert, Leaving Cert at Wilsons Hospital School
Bachelor of Science, Computing in Games Development, Bachelor of Science, Computing in Games Development at Dundalk Institute of Technology