Daniela Petruzalek

Senior Developer Relations Engineer

London, England, United Kingdom
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Summary

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Rockstar
🎓
Top School
Daniela Petruzalek is a Senior Developer Relations Engineer and seasoned data/back-end specialist with over a decade of experience building and guiding production data platforms across finance and cloud-native companies. Recognised as a Google Developer Expert in Go and GCP and a Google Cloud Certified Data Engineer, she combines hands-on engineering (Go, Python, BigQuery, Spark) with developer advocacy—contributing to high-profile GoogleCloudPlatform Go samples and creating playful open-source projects like a Pac-Man clone. She has led cross-functional teams and shaped data architecture at firms including JPMorgan, ThoughtWorks and GoCardless, and now amplifies developer success at Google in London. A TEDx speaker and guest lecturer at Oxford, Daniela mixes technical depth with public-facing communication, and—less obviously—rewires complex systems with a playful curiosity (she builds video games and pets random street cats).
code10 years of coding experience
job13 years of employment as a software developer
bookProfessional Degree Information Technology, Professional Degree Information Technology at Centro Universitário Claretiano
languagesEnglish, Portuguese, Japanese
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Stackoverflow

Stats
486reputation
414kreached
12answers
0questions
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Github Skills (25)

debugging10
debug10
google-api10
google-vision-api10
go10
google-cloud-speech10
google-cloud-vision10
golang10
game-development10
logic10
testing9
implement9
google-cloud9
user-input9
input-method9

Programming languages (8)

TypeScriptJavaShellCJavaScriptGoHTMLPython

Github contributions (5)

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danicat/pacgo

Sep 2018 - Dec 2021

A Pac Man clone written in Go (with emojis!)
Role in this project:
userFull-stack Developer
Contributions:5 reviews, 67 commits, 35 PRs in 3 years 3 months
Contributions summary:Daniela primarily contributed to the development of a Pac-Man clone in Go. Their work involved implementing the game logic incrementally, starting with basic initialization and maze loading. They added features such as user input handling and screen updates, culminating in a functional, albeit basic, playable game. Later commits included the addition of ghosts and dot-based scoring, with final commits adding configuration and emoji support.
golanggamepacgopac-man
Sample apps and code written for Google Cloud in the Go programming language.
Role in this project:
userBack-end Developer
Contributions:10 commits, 10 PRs, 9 pushes in 11 months
Contributions summary:Daniela primarily focused on improving the Google Cloud Vision and Speech samples written in Go. They fixed bugs, updated samples to match generated code, and added enhancements such as adding scores to web detection outputs. Additionally, the user added and reorganized documentation to existing speech examples by adding and moving audio files to test data directories. These contributions highlight the user's focus on enhancing existing code and improving usability within the Google Cloud ecosystem.
golangappenginesample-appsgoogle-cloudgoogle-appengine
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Daniela Petruzalek - Senior Developer Relations Engineer