Principal Game Client Engineer at DIGIT, a Scopely Studio
Ireland
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Summary
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Senior
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Top School
Daniele Cariola is a Principal Game Client Engineer with 13 years of experience building and hardening Unity3D game clients for mobile, desktop and social platforms. At DIGIT (a Scopely studio) he shifted from feature work to driving client architecture, stability and developer productivity—mentoring 50+ engineers and introducing static analysis and runtime profiling workflows. His background spans indie co‑founder roles to AAA studios like Codemasters, giving him deep end‑to‑end expertise in gameplay systems, tools, IAP and submission pipelines. Known for choosing—or building—the right tool for the job, he blends hands‑on coding with pragmatic process change and cross‑team liaison. Based in Ireland, he’s quietly obsessed with continuous improvement and the evolving social/mobile games landscape.
Contributions:14 commits, 1 PR, 1 push in 3 years 11 months
postprocessproject-4unityunity3dxcode
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Daniele Cariola - Principal Game Client Engineer at DIGIT, a Scopely Studio