Daniele Niero is a Principal Senior Tech Artist based in Amsterdam with 14 years of experience building robust rigging and pipeline systems for AAA games and feature animation. He combines an artistic foundation with deep technical skills, having authored modular rigging frameworks, retargeting tools and performance-critical C++ crowd systems used on projects like Horizon: Zero Dawn and Happy Feet 2. At Guerrilla he led development of a universal, character-agnostic rigging system and explored visual programming with Fabric Engine to modernize workflows. Known for bridging disciplines, he routinely exposes C++ tools to Python for animator-friendly pipelines and has a track record of shipping reusable frameworks across studios. Colleagues rely on him to translate complex animation problems into scalable, production-ready tooling that empowers artists.
14 years of coding experience
International Comics School (Florance - Italy))
Diploma (art Maestro and Maturita'), Diploma (art Maestro and Maturita') at Art Institute or Venice - High School
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Daniele Niero - Principal Senior Tech Artist at Guerrilla Games