Daniele Niero

Principal Senior Tech Artist at Guerrilla Games

Amsterdam, North Holland, Netherlands
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Summary

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Senior
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Top School
Daniele Niero is a Principal Senior Tech Artist based in Amsterdam with 14 years of experience building robust rigging and pipeline systems for AAA games and feature animation. He combines an artistic foundation with deep technical skills, having authored modular rigging frameworks, retargeting tools and performance-critical C++ crowd systems used on projects like Horizon: Zero Dawn and Happy Feet 2. At Guerrilla he led development of a universal, character-agnostic rigging system and explored visual programming with Fabric Engine to modernize workflows. Known for bridging disciplines, he routinely exposes C++ tools to Python for animator-friendly pipelines and has a track record of shipping reusable frameworks across studios. Colleagues rely on him to translate complex animation problems into scalable, production-ready tooling that empowers artists.
code14 years of coding experience
bookInternational Comics School (Florance - Italy))
bookDiploma (art Maestro and Maturita'), Diploma (art Maestro and Maturita') at Art Institute or Venice - High School
languagesItalian, English
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Github Skills (101)

package-control10
sublime-text10
compilation-database9
maya9
plugin9
libclang9
docstrings9
compile9
anaconda9
pep9
autodesk9
clang8
pyflakes8
code-completion8
python-markdown8

Programming languages (7)

TypeScriptJavaC++Wolfram LanguageSWIGSwiftPython

Github contributions (5)

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Default channel file for Package Control. Follow the directions at:
Contributions:7 pushes in 4 years 2 months
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Contributions:47 pushes in 1 month
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