Daniele Riccardelli

Lead Online Engineer at TTK Games

Stockholm, Sweden
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Summary

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Senior
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Top School
Daniele Riccardelli is a Lead Online Engineer based in Stockholm with 11 years of experience building backend services for high-scale live games and multiplayer matchmaking. He has driven backend development at top studios including EA and Epic Games—working on Battlefield titles, Need for Speed telemetry, Fortnite and Fall Guys matchmaking—and now leads online engineering at TTK Games. Comfortable across Scala, Java, Python and mobile stacks from his IBM days, he blends systems-level thinking with game-focused product delivery. Known for taking ownership from concept to live service, he also brings hands-on teaching experience from academia and an international perspective shaped by an Erasmus exchange in Oslo. Outside work he’s an avid gamer and traveler, a combination that informs his focus on player-centric online experiences.
code11 years of coding experience
job8 years of employment as a software developer
bookErasmus project Computer Engineering, Erasmus project Computer Engineering at University of Oslo
bookMaster of Science in Engineering Computer Science, Master of Science in Engineering Computer Science at Sapienza Università di Roma
languagesFrench, Swedish, Norwegian, English, Italian
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Stackoverflow

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Github Skills (10)

sbt8
finagle7
thrift6
scala5
swagger-ui5
api-blueprint5
json5
openapi4
swagger3
redoc3

Programming languages (2)

C#Scala

Github contributions (5)

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Natio/Places

Jan 2015 - Jun 2015

Contributions:164 pushes, 2 branches, 1 tag in 5 months
workshop
electronicarts/kara

Sep 2020 - Mar 2022

Automated generation of Finagle HTTP/JSON services and Swagger UI from Thrift service definitions.
Contributions:5 releases, 21 commits, 16 PRs in 1 year 6 months
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Daniele Riccardelli - Lead Online Engineer at TTK Games