Daniele Riccardelli is a Lead Online Engineer based in Stockholm with 11 years of experience building backend services for high-scale live games and multiplayer matchmaking. He has driven backend development at top studios including EA and Epic Games—working on Battlefield titles, Need for Speed telemetry, Fortnite and Fall Guys matchmaking—and now leads online engineering at TTK Games. Comfortable across Scala, Java, Python and mobile stacks from his IBM days, he blends systems-level thinking with game-focused product delivery. Known for taking ownership from concept to live service, he also brings hands-on teaching experience from academia and an international perspective shaped by an Erasmus exchange in Oslo. Outside work he’s an avid gamer and traveler, a combination that informs his focus on player-centric online experiences.
11 years of coding experience
8 years of employment as a software developer
Erasmus project Computer Engineering, Erasmus project Computer Engineering at University of Oslo
Master of Science in Engineering Computer Science, Master of Science in Engineering Computer Science at Sapienza Università di Roma
Automated generation of Finagle HTTP/JSON services and Swagger UI from Thrift service definitions.
Contributions:5 releases, 21 commits, 16 PRs in 1 year 6 months
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Daniele Riccardelli - Lead Online Engineer at TTK Games