Daniele Spaccapeli is a founder and product-minded designer with nine years of experience blending machine learning, UX and engineering to ship pragmatic MVPs and growth-focused products. Based in Zurich, he has led and scaled application teams, introduced continuous discovery practices in enterprise settings, and delivered cost-saving operational improvements while shaping product strategy. His work spans AI assistants for healthcare and meeting notes to a digital collectible card game, reflecting a knack for rapid iteration and finding market fit. Trained in HCI and data engineering across KTH, Politecnico di Milano and Paris-Saclay, he pairs technical rigor with user-centred design. Notably, he moved from engineer to designer to product lead—bringing a rare cross-disciplinary fluency that helps turn ML ideas into usable products.
9 years of coding experience
4 years of employment as a software developer
Bachelor’s Degree, Computer Science, Bachelor’s Degree, Computer Science at Università degli Studi di Firenze
M2 HCID - EIT Digital, Computer Science, M2 HCID - EIT Digital, Computer Science at Université Paris-Saclay
Master's degree, Human Computer Interaction, Master's degree, Human Computer Interaction at KTH Royal Institute of Technology
Study Exchange, Computer Science, Study Exchange, Computer Science at Aalto University
Master’s Degree, Data Engineering, 110/110, Master’s Degree, Data Engineering, 110/110 at Politecnico di Milano
This drawing application “prettifies” drawn shapes. For example, if the user draws a rough rectangle the application is going to make it pretty/regularized (i.e. with four straight lines) and of the appropriate size. We also developed: The ability to draw using the user’s hand through the webcam; Force a higher degree of prettification by making the drawn shapes more regular in case they are triangles or rectangles. [2019]]
Contributions:13 commits, 2 PRs, 13 pushes in 1 year 6 months
aaltopythonarrivalpredictionmachine-learning
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Daniele Spaccapeli - Founder at Build Useful Stuff