Daniele Tolomelli is a software developer with 11 years of experience combining game development, embedded firmware and high-performance computing expertise. Trained with a BS in Computer Science and a master's course in High Performance Computing at SISSA, he has shipped a commercial game on Steam built with Godot and vector art from Inkscape, demonstrating end-to-end product delivery. His professional path spans firmware engineering to software roles at Vection Technologies and Develer, reflecting comfort across low-level and application-layer code. Daniele emphasizes clear, maintainable code and pragmatic project management—prioritizing critical milestones to bring ambitious ideas to completion. Based in Bologna, he brings a gamer’s creativity and an HPC-informed attention to performance to practical engineering problems.
11 years of coding experience
5 years of employment as a software developer
Universita' degli studi di Ferrara
Master's degree, High Performance Computing, Master's degree, High Performance Computing at Scuola Internazionale Superiore di Studi Avanzati di Trieste
Contributions:44 commits, 12 pushes, 3 branches in 1 month
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