Daniele Tolomelli

Software Developer at Develer

Bologna, Emilia-Romagna, Italy
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Summary

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Senior
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Daniele Tolomelli is a software developer with 11 years of experience combining game development, embedded firmware and high-performance computing expertise. Trained with a BS in Computer Science and a master's course in High Performance Computing at SISSA, he has shipped a commercial game on Steam built with Godot and vector art from Inkscape, demonstrating end-to-end product delivery. His professional path spans firmware engineering to software roles at Vection Technologies and Develer, reflecting comfort across low-level and application-layer code. Daniele emphasizes clear, maintainable code and pragmatic project management—prioritizing critical milestones to bring ambitious ideas to completion. Based in Bologna, he brings a gamer’s creativity and an HPC-informed attention to performance to practical engineering problems.
code11 years of coding experience
job5 years of employment as a software developer
bookUniversita' degli studi di Ferrara
bookMaster's degree, High Performance Computing, Master's degree, High Performance Computing at Scuola Internazionale Superiore di Studi Avanzati di Trieste
languagesEnglish
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Stackoverflow

Stats
11reputation
2kreached
2answers
0questions
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Github Skills (41)

notebook10
open-source10
vector-graphics10
game-development10
game-engine9
drawing9
whiteboard8
linux8
godot8
windows7
snap7
canvas7
macos7
trace6
lambda6

Programming languages (5)

TypeScriptC#C++JavaScriptGDScript

Github contributions (5)

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DanX3/godot-library

Jul 2023 - Feb 2025

A Godot repo to keep as a private checkpoint to save resources, scripts, shaders to be reused in other projects
Contributions:2 PRs, 57 pushes, 3 branches in 1 year 6 months
DanX3/open-neat

Jun 2018 - Jul 2018

Contributions:44 commits, 12 pushes, 3 branches in 1 month
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Daniele Tolomelli - Software Developer at Develer