Summary
Danielle Ensign is a Lead Software Developer and founder with 11 years of experience building immersive VR applications, machine learning systems, recommender engines, and embedded software. She runs Phylliida, a studio that has published three Steam titles including high-performance projects like a multi-monitor VR capture tool and GPU raytraced fractal and sand-physics VR experiences built in Unity with compute shaders. Her background includes research-adjacent fellowships at OpenAI and Anthropic and production engineering work at ITHAKA, bridging experimental ML and shipped products. Comfortable across Win32 API, C++, Unity, and GPU programming, she combines low-level optimization skills with game and systems design. Colleagues describe her as a hands-on builder who turns computationally intensive ideas into polished, real-time experiences. Based in the United States, she pairs entrepreneurial product ownership with deep technical craftsmanship.
11 years of coding experience
1 year of employment as a software developer
High School Diploma, High School Diploma at Davis High School
The University of Utah
English