Daniil Hayrapetyan is a Senior ML Scientist with eight years of experience designing, training, and productionizing ML and deep learning systems, currently driving research and deployment at PicsArt in Yerevan. He blends hands-on Python and PyTorch engineering with performance-minded C++ optimizations, containerized wheel builds, and SLURM-powered distributed training to deliver production-ready models. His work spans creative computer vision tasks—fast artistic style transfer, texture generation, image outpainting, and face-shape warping—as well as building a differentiable 3D renderer with advanced material properties. Comfortable in both desktop and remote SSH environments, he pairs rigorous debugging, profiling, and pytest practices with practical vectorized implementations using numpy and OpenCV. With an academic background in physics and a stint teaching ML/DL, he brings a strong analytical foundation and a knack for turning research prototypes (including LDM model optimizations) into efficient, deployable solutions.
8 years of coding experience
3 years of employment as a software developer
Master's degree Physics, Master's degree Physics at Yerevan State University
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
Contributions:7 pushes, 4 branches in 2 years 6 months
gamestrategyenginereal-timegames
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Daniil Hayrapetyan - Senior ML Scientist at PicsArt Armenia