Daniil Koshelyuk is a Senior Unity 3D Developer based in Barcelona with 8 years of cross-disciplinary experience at the intersection of architecture, computational design, and immersive technology. He designs and ships production-grade, cross-platform Unity systems—integrating Unity-as-a-Library into React Native, optimizing async 3D model generation for mobile, and customizing URP rendering and shaders for unique visual and analytical tools. His work spans web, mobile, and MR: from WebGL collaboration and Netcode-powered semi-synchronous sessions to GIS-driven dynamic terrain and on-the-fly parametric geometry used in EU-funded urban projects. A former instructor and researcher, he brings studio-level design sensibilities and academic rigor to product engineering, pairing ONNX/AI model evaluation with practical performance tooling. Notably, he blends digitally fabricated architectural thinking with data-driven code to create shoppable, real-world spatial experiences and adaptive attention-driven interfaces.
8 years of coding experience
2 years of employment as a software developer
FabAcademy, Fabricacion digital, FabAcademy, Fabricacion digital at Fab Academy
Bachelor of Architecture - BArch, Architecture, Bachelor of Architecture - BArch, Architecture at Moscow Architectural Institute
Programming, Programming at Lyceum of Information Technologies 1533
Master of Advanced Architecture 02, Architecture, Master of Advanced Architecture 02, Architecture at Institute for Advanced Architecture of Catalonia
Contributions:100 pushes, 1 branch in 2 years 1 month
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Daniil Koshelyuk - Senior Unity 3D Developer at elephantroom