Danil Gulin

Senior Unity Developer at Blizzard Entertainment

Barcelona, Catalonia, Spain
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Summary

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Senior
🎓
Top School
Danil Gulin is a Senior Unity Developer with 11 years of engineering experience and more than three years focused on mobile game development, currently building at Blizzard Entertainment out of Barcelona. He has led engine and systems work across high-profile live-service and PvP titles—reworking engines for determinism and input prediction, developing animation/scripting systems, and shipping core modules on Star Trek Fleet Command. Pragmatic and team-oriented, he pairs low-level engine expertise (C#, Unity, C++) with backend familiarity (AWS Lambda, DynamoDB, Python) to bridge client and server needs. Known for driving maintainable, data-oriented codebases, he also implemented OpenTelemetry tooling for Unity, highlighting an unusual mix of game-engine performance tuning and observability.
code11 years of coding experience
job10 years of employment as a software developer
bookEngineer, Design and Technology of Computing Facilities, Engineer, Design and Technology of Computing Facilities at Марийский Государственный Технический Университет (МарГТУ)
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Github Skills (56)

minecraft10
rider10
widgets10
python-app10
lua10
voxel10
resharper10
minetest9
game-engine9
plugin9
jetbrains9
javascript9
user-interface9
resharper-plugin9
unity-editor9

Programming languages (6)

C#C++RustTeXPHPKotlin

Github contributions (5)

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Contributions:9 pushes, 1 branch, 1 comment in 5 years 3 months
dngulin/xesel

Feb 2015 - May 2025

Класс XeLaTeX для перечней элементов по ГОСТ 2.701
Contributions:1 PR, 4 pushes, 2 comments in 10 years 4 months
xelatex
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