Dankann Weissmüller

Senior Unity Engineer at Ironbelly Studios

Rio Grande do Sul, Brazil
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Summary

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Dankann Weissmüller is a Senior Unity Engineer with a decade of experience designing and delivering mobile, web and VR/AR games and tools from Brazil’s Rio Grande do Sul. He has led engineering teams and built cross-project plugins and frameworks in both Unity (C#) and Unreal (C++), contributing systems from multiplayer and state machines to UI, crafting and weather for large multiplayer titles. Known for clear, maintainable architecture and strong 3D math skills, he pairs pragmatic optimization and debugging with disciplined Agile practices and version control workflows. His background includes building realtime multiplayer with Mirror and Gamelift and shipping PlayCanvas WebGL projects, reflecting comfort across engines and platforms. Colleagues describe him as organized and detail-oriented, routinely turning complex game systems into reusable, well-documented code.
code10 years of coding experience
job8 years of employment as a software developer
bookVideo Game Development, Technology, Video Game Development, Technology at UniRitter
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Github Skills (14)

openxr9
google-cardboard9
sdk7
virtual-reality6
unity3d5
game-development2
player2
amazon2
unity-game-engine2
scene2
csharp2
module-loader1
game-engine1
loader1

Programming languages (3)

C#C++JavaScript

Github contributions (5)

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Dankann/omnistack11_backend

Mar 2020 - Sep 2020

Contributions:1 PR, 11 pushes, 1 branch in 5 months
Dankann/SceneLoader

Feb 2021 - Apr 2021

Unity Scene Loader Module
Contributions:5 releases, 2 PRs, 12 pushes in 2 months
unitysceneunity3dmodule-loaderloader
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Dankann Weissmüller - Senior Unity Engineer at Ironbelly Studios