Dankann Weissmüller is a Senior Unity Engineer with a decade of experience designing and delivering mobile, web and VR/AR games and tools from Brazil’s Rio Grande do Sul. He has led engineering teams and built cross-project plugins and frameworks in both Unity (C#) and Unreal (C++), contributing systems from multiplayer and state machines to UI, crafting and weather for large multiplayer titles. Known for clear, maintainable architecture and strong 3D math skills, he pairs pragmatic optimization and debugging with disciplined Agile practices and version control workflows. His background includes building realtime multiplayer with Mirror and Gamelift and shipping PlayCanvas WebGL projects, reflecting comfort across engines and platforms. Colleagues describe him as organized and detail-oriented, routinely turning complex game systems into reusable, well-documented code.
10 years of coding experience
8 years of employment as a software developer
Video Game Development, Technology, Video Game Development, Technology at UniRitter
Contributions:5 releases, 2 PRs, 12 pushes in 2 months
unitysceneunity3dmodule-loaderloader
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Dankann Weissmüller - Senior Unity Engineer at Ironbelly Studios