Danny Dyer is a Senior Software Engineering Manager with 11 years of industry experience and a deep background in game development, cloud services, and automated build pipelines. Currently leading teams at Unity to build tools and live-content cloud services, he has progressed from hands-on gameplay and graphics programming to managing scalable developer-facing infrastructure. He co-founded a mobile games studio where he single-handedly built client and server systems, demonstrating full-stack product ownership and dev-ops expertise. Known for guiding teams through hard engineering problems, he blends mentorship with practical technical leadership across console, mobile, and cloud platforms. Based in Austin, he pairs a B.S. in Computer Science with a knack for turning developer pain points into robust, ship-ready systems.
11 years of coding experience
17 years of employment as a software developer
B.S. in Computer Science Minor in Business, B.S. in Computer Science Minor in Business at Texas A&M University
implement BulkInsert using gorm, just pass a Slice of Struct. Simple and compatible.
Contributions:4 comments in 8 days
golangslicegormstructbulkinsert
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Danny Dyer - Senior Software Engineering Manager at Unity