Danny Grein is a veteran software and game technology leader with 25+ years crafting engines, graphics, networking and tooling for blockbuster titles like Call of Duty and Crash Team Racing. Now Director of Pipeline/Tools at Beenox, he directs pipeline, tools, build and dev support while pushing console-grade Call of Duty tech into larger, more complex worlds and mobile form factors. He combines deep low-level C/C++ and Rust expertise with hands-on systems thinking—evidenced by contributions to the cross-platform cr.h hot-reload library—and a track record of stabilizing memory, performance and concurrency across live services. A pragmatic mentor and problem-solver, he excels at reimagining legacy systems and building remote engineering teams that reliably ship at scale. Based in Quebec, Canada, he pairs academic training in AI with a long history of shipping high-performance, platform-diverse games and tools.
16 years of coding experience
22 years of employment as a software developer
Pontifical Catholic University of Paraná
Specialization Game Development, Specialization Game Development at Universidade Positivo
Contributions:8 reviews, 35 commits, 35 PRs in 3 years 10 months
Contributions summary:Danny primarily focused on the development and maintenance of the `cr.h` library. They implemented core functionality, fixed bugs, and improved the C/C++ hot reload library. The contributions included enhancing the C API, adding documentation, and fixing issues related to the build process, demonstrating a focus on library stability and usability. They also added examples, tests, and fixes for platform-specific issues on Windows and OSX, enhancing its cross-platform compatibility.
Contributions:6 commits, 2 PRs, 5 pushes in 3 years 3 months
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Danny Grein - Director Of Pipeline Tools at Beenox