Danny Huynh

Technical UI Designer At Full Circle at Full Circle Studio

Bellevue, Washington, United States
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Summary

👤
Senior
🎓
Top School
Danny Huynh is a Technical UI Designer and experienced UI Technical Artist with 11 years building game interfaces and tools across AAA and indie studios. He combines a strong traditional art foundation with hands-on graphics programming and material/blueprint expertise in Unreal Engine to create efficient, procedural UI systems and visually polished menus. His credits span high-profile titles like Mortal Kombat 11, The Callisto Protocol, and SplitGate 2, where he delivered SDF workflows, widget animations, and platform-ready iconography. Known as a graphics programmer and hobbyist game developer on GitHub, he blends engineering rigor with creative problem-solving and is comfortable shipping both art assets and technical pipelines. Based in Bellevue, WA, he often bridges visual designers and engineers to turn design intent into performant, production-ready UI.
code11 years of coding experience
job2 years of employment as a software developer
bookBachelor's degree Game Art and Design, Bachelor's degree Game Art and Design at The Art Institutes
bookConcept Design Academy
bookBrainstorm
bookRobot Pencil Mentorship
github-logo-circle

Github Skills (14)

in-progress10
opengl9
unity3d9
trigonometry9
cpp9
engine9
game-development8
physics8
game-engine7
csharp7
oop7
codec6
object-oriented-programming6
runner1

Programming languages (2)

C#C++

Github contributions (5)

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danhuynh0803/Dyson-Sphere

Jan 2020 - Feb 2020

Contributions:64 commits, 11 pushes, 4 branches in 13 days
danhuynh0803/CUDA-PT

Apr 2017 - May 2021

Contributions:19 pushes, 4 branches in 4 years 1 month
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Danny Huynh - Technical UI Designer At Full Circle at Full Circle Studio