Summary
Danny Huynh is a Technical UI Designer and experienced UI Technical Artist with 11 years building game interfaces and tools across AAA and indie studios. He combines a strong traditional art foundation with hands-on graphics programming and material/blueprint expertise in Unreal Engine to create efficient, procedural UI systems and visually polished menus. His credits span high-profile titles like Mortal Kombat 11, The Callisto Protocol, and SplitGate 2, where he delivered SDF workflows, widget animations, and platform-ready iconography. Known as a graphics programmer and hobbyist game developer on GitHub, he blends engineering rigor with creative problem-solving and is comfortable shipping both art assets and technical pipelines. Based in Bellevue, WA, he often bridges visual designers and engineers to turn design intent into performant, production-ready UI.
11 years of coding experience
2 years of employment as a software developer
Bachelor's degree Game Art and Design, Bachelor's degree Game Art and Design at The Art Institutes
Concept Design Academy
Brainstorm
Robot Pencil Mentorship