Danny Lewis is a Senior Software Engineer with a decade of experience building resilient, high-throughput backend systems for games and cloud platforms from Seattle. He’s led critical services at Riot Games and Unity—rewriting entitlement systems to Spring Boot and cutting pod counts by 30–40% while driving incidents to zero—and previously improved Azure SQL performance and reliability at Microsoft. Comfortable across Go, C/C++, Java, and C#, Danny blends strong engineering craftsmanship with DevOps and service design, building libraries and automation that accelerate teams. Collected experience shipping lobby, voice integration, and virtual-currency systems shows he excels at turning complex distributed requirements into maintainable, production-grade services. He holds a B.Sc. in Computer Science from the University of Calgary and is especially motivated by work that makes other people's jobs easier.
10 years of coding experience
7 years of employment as a software developer
Bachelor of Science (B.Sc.) with Distinction, Computer Science, Bachelor of Science (B.Sc.) with Distinction, Computer Science at University of Calgary
Discord bot to retrieve "You get a million dollars but..." questions
Contributions:4 PRs, 13 pushes, 4 branches in 9 months
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Danny Lewis - Senior Software Engineer at Riot Games