Danny Russ is a seasoned data center and systems engineer with over two decades of hands-on IT experience and eight years of focused professional practice, currently supporting Orlando Health. He builds ground-up information management and migration solutions that minimize downtime, combining deep cross-platform knowledge (Windows, Red Hat, HPUX, VMware) with practical skills in networking, Exchange/AD, VPNs, backup/recovery, and PCI-compliant operations. Danny blends systems administration with active software development—contributing full-stack features to the popular open-source TEdit Terraria map editor—and pursues cybersecurity and pentesting on the side. Known for leading teams to deliver complex projects on time and under budget, he brings a pragmatic mix of infrastructure architecture, automation, and user-focused UI improvements.
TEdit - Terraria Map Editor - TEdit is a stand alone, open source map editor for Terraria. It lets you edit maps just like (almost) paint! It also lets you change world settings (time, bosses downed etc), edit chests and change sign, make epic dungeons, castles, cities, and add rewards for your adventurers!
Role in this project:
Full-stack Developer
Contributions:30 reviews, 116 commits, 114 PRs in 1 year 4 months
Contributions summary:Danny primarily contributed to the development of the TEdit Terraria map editor, focusing on adding and enhancing features related to world versioning and the user interface. Their work involved implementing a "Save As Version" feature to allow downgrading world saves, as well as creating and refining a GUI for this functionality. Further contributions include bestiary editing functionality, the "Find Block or Wall" plugin, and various UI/UX improvements.
Contributions:2 releases, 2 PRs, 16 pushes in 1 year 2 months
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