Danny Wynne

Owner Game Designer Programmer at Bird Bath Games

Los Angeles, California, United States
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Summary

👤
Senior
🎓
Top School
Danny Wynne is an experienced game developer, designer, and programmer with 12 years crafting tools and playable experiences from AAA studios to indie ownership. As Owner, Game Designer, and Programmer at Bird Bath Games he directed and shipped Atomicrops, combining design vision with hands‑on code and pipeline work. Previously a Technical Artist at Blizzard and other studios, he built robust Python/PyQt tooling, networked task queues, animator-friendly retargeting and pose systems, and cross-DCC asset transfer tools that scaled across teams. His background spans VFX, character rigging, and UE4 setup, giving him rare fluency across art, animation, and engineering disciplines. Comfortable leading both product design and deep technical implementation, he excels at turning complex animation and pipeline problems into reliable, user-friendly systems. Based in Los Angeles, he brings an artist’s sensibility from a BFA together with production-grade engineering practices.
code13 years of coding experience
bookBFA, Studio Art, BFA, Studio Art at Chapman University
bookCertificate, Certificate at Gnomon School of Visual Effects
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Stackoverflow

Stats
1reputation
0reached
0answers
0questions
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Github Skills (10)

maya5
python3
voice-recognition3
speech-to-text3
automatic-speech-recognition3
asr2
tensorflow2
speech-recognition2
deep-learning2
speech-recognition-api1

Programming languages (1)

C++

Github contributions (5)

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dannywynne/maya_meta_node

Feb 2016 - Apr 2022

Contributions:4 pushes, 1 branch in 6 years 2 months
botaurus/UnityExamples

Feb 2023 - Feb 2023

Contributions:4 commits, 3 pushes, 1 branch in 1 day
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