Summary
Danny Wynne is an experienced game developer, designer, and programmer with 12 years crafting tools and playable experiences from AAA studios to indie ownership. As Owner, Game Designer, and Programmer at Bird Bath Games he directed and shipped Atomicrops, combining design vision with hands‑on code and pipeline work. Previously a Technical Artist at Blizzard and other studios, he built robust Python/PyQt tooling, networked task queues, animator-friendly retargeting and pose systems, and cross-DCC asset transfer tools that scaled across teams. His background spans VFX, character rigging, and UE4 setup, giving him rare fluency across art, animation, and engineering disciplines. Comfortable leading both product design and deep technical implementation, he excels at turning complex animation and pipeline problems into reliable, user-friendly systems. Based in Los Angeles, he brings an artist’s sensibility from a BFA together with production-grade engineering practices.
13 years of coding experience
BFA, Studio Art, BFA, Studio Art at Chapman University
Certificate, Certificate at Gnomon School of Visual Effects