Dao Luong is a narrative cinematic animator with nine years crafting expressive 3D character animation for AAA games and feature projects, currently shaping story-driven sequences at Motive Studio. With a Master’s in 3D Animation from Academy of Art University and a foundation in painting, he blends strong artistic design sensibilities with technical keyframe and gameplay animation experience at studios including Ubisoft Montréal, Sony Interactive, Infinity Ward and EA Tiburon. His credits span high-profile titles like Uncharted, Call of Duty: Infinite Warfare and Farpoint, demonstrating an ability to translate narrative beats into believable performance under production constraints. Known for storytelling-first animation, he brings a filmmaker’s eye to gameplay-driven cinematics and an appetite for mentoring cross-discipline teams to achieve emotional impact.
8 years of coding experience
Master's Degree, 3D animation, Master's Degree, 3D animation at Academy of Art University
Bachelor's Degree, Painting, Bachelor's Degree, Painting at Vietnam University of Fine Arts
Workshops, 3D Character Animation, Workshops, 3D Character Animation at IAnimate.net
Contributions:6 commits, 5 pushes, 1 branch in 4 months
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