Summary
Darenn Keller is an independent game developer and former Ubisoft game designer with 11 years' experience crafting systems and procedural mission tools for AAA titles including Ghost Recon: Wildlands, Breakpoint and Assassin’s Creed (Valhalla/Mirage). With a Master’s in Game and Interactive Media Design from CNAM ENJMIN and a background in gameplay programming and VR, he blends technical fluency with design sensibility to ship robust, player-facing systems. He has hands-on experience in AI archetypes, procedural generation, UI design and post-launch live features, and has taught game creation to teens while mentoring through game jams. Curious and voraciously self-taught, he continuously explores new design patterns and contributes his skills to indie projects since leaving Ubisoft to pursue independent development.
11 years of coding experience
4 years of employment as a software developer
French high school degree in science, phisics and chemistry specialty, with honors, French high school degree in science, phisics and chemistry specialty, with honors at Lycée Ronsard
Sixth session of a DEC (College Degree), Computer Science, Sixth session of a DEC (College Degree), Computer Science at Cégep de Matane
National Conservatory of Arts and Crafts
Bachelor's degree (Licence), Computer Science, Bachelor's degree (Licence), Computer Science at Université d'Orléans
English, French