Dario Seyb is a graphics researcher and engineer with 13 years of experience building production-quality rendering systems across games, VR, and AR. He blends deep academic rigor—a Dartmouth PhD and SIGGRAPH/EGSR publications including a SIGGRAPH 2024 Best Paper—with hands-on shipping experience in Call of Duty, AnimVR, and cutting-edge AR prototypes. At Meta Reality Labs he led neural rendering and computational optics efforts for holographic displays and efficient ML-driven graphics pipelines, and now continues to push real-time graphics at Valve. His specialties include Monte Carlo rendering, real-time neural graphics, and making high-fidelity visuals run on low-power devices, often by co-designing optics and algorithms. He has a track record of turning research into products through cross-functional collaboration, startup founding, and industry internships at NVIDIA, Activision, and Microsoft. A less obvious strength is his history of tooling and fabrication work—from laser-cut drivers to VR animation systems—showing a practical maker’s instinct alongside theoretical depth.
13 years of coding experience
7 years of employment as a software developer
Doctor of Philosophy - PhD, Computer Science, Doctor of Philosophy - PhD, Computer Science at Dartmouth College
Bachelor's Degree, Computer Science, Bachelor's Degree, Computer Science at RWTH Aachen University
Abitur, Mathematics and Computer Science, Abitur, Mathematics and Computer Science at Leibniz Oberschule
Year 12, Mathematics and Computer Science, Year 12, Mathematics and Computer Science at Wellington High School
Contributions:16 commits, 1 PR, 1 push in 6 months
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