Dario Seyb

Graphics & More at Valve corporation

Redmond, Washington, United States
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Summary

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Senior
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Top School
Dario Seyb is a graphics researcher and engineer with 13 years of experience building production-quality rendering systems across games, VR, and AR. He blends deep academic rigor—a Dartmouth PhD and SIGGRAPH/EGSR publications including a SIGGRAPH 2024 Best Paper—with hands-on shipping experience in Call of Duty, AnimVR, and cutting-edge AR prototypes. At Meta Reality Labs he led neural rendering and computational optics efforts for holographic displays and efficient ML-driven graphics pipelines, and now continues to push real-time graphics at Valve. His specialties include Monte Carlo rendering, real-time neural graphics, and making high-fidelity visuals run on low-power devices, often by co-designing optics and algorithms. He has a track record of turning research into products through cross-functional collaboration, startup founding, and industry internships at NVIDIA, Activision, and Microsoft. A less obvious strength is his history of tooling and fabrication work—from laser-cut drivers to VR animation systems—showing a practical maker’s instinct alongside theoretical depth.
code13 years of coding experience
job7 years of employment as a software developer
bookDoctor of Philosophy - PhD, Computer Science, Doctor of Philosophy - PhD, Computer Science at Dartmouth College
bookBachelor's Degree, Computer Science, Bachelor's Degree, Computer Science at RWTH Aachen University
bookAbitur, Mathematics and Computer Science, Abitur, Mathematics and Computer Science at Leibniz Oberschule
bookYear 12, Mathematics and Computer Science, Year 12, Mathematics and Computer Science at Wellington High School
languagesGerman, English
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Stackoverflow

Stats
39reputation
583reached
2answers
2questions
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Github Skills (88)

scene9
prefab9
rendering-3d-graphics9
embedded9
asset-pipeline9
playfab8
shadergraph8
post-processing8
rendering8
gpu8
converting8
stl8
machine-learning8
fbx8
patreon8

Programming languages (4)

C#C++ShellC

Github contributions (5)

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daseyb/tungsten

Apr 2023 - Apr 2024

High performance physically based renderer in C++11
Contributions:164 pushes, 2 branches in 1 year
jeichelbaum/jam_kingBMJ

Nov 2014 - Jun 2015

Contributions:16 commits, 1 PR, 1 push in 6 months
rotatingmerginggamejammodelingmodeling-tool
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Dario Seyb - Graphics & More at Valve corporation