Summary
Darius Grauslys is an embedded software engineer with 11 years of hands-on programming experience and a focused background in game engine development and graphics, including two years working with OpenGL. Currently at DEKA Research & Development, he brings practical experience building tooling and pipelines—from edge-detection post-processing for complex 3D models to calibration utilities—gained across multiple internships and industry roles. He holds interdisciplinary training in mathematics, computer science, and game design from Clark University and a strong early foundation from Wentworth Institute of Technology. Based in Litchfield, NH, Darius combines systems-level embedded work with a game-oriented mindset, making him comfortable at the intersection of real-time graphics, low-level code, and hardware integration. He maintains a public project portfolio and progress log that highlights iterative experimentation and engineering curiosity beyond typical resume entries.
11 years of coding experience
1 year of employment as a software developer
Bachelor of Arts - BA, Mathematics and Computer Science, 3.67 CS, 3.22 Math, Bachelor of Arts - BA, Mathematics and Computer Science, 3.67 CS, 3.22 Math at Clark University
One Semester, Computer Science, 3.65 GPA, One Semester, Computer Science, 3.65 GPA at Wentworth Institute of Technology