Dariusz Maciejewski is a Senior 3D Software Engineer with 17 years of experience specializing in C++ graphics and real-time rendering across OpenGL/GLSL, Vulkan and DirectX. He has led technical projects at The Foundry and 4D Pipeline, blending low-level rendering expertise with Python and Qt/QML-driven tooling for Windows, macOS and Linux. His background spans embedded Linux IPTV stacks and multimedia (FFmpeg, HLS, RTSP) as well as game-development workflows from his time at CD Projekt Red, giving him a rare cross-domain fluency in both consumer graphics and broadcast middleware. Equally comfortable in systems-level APIs (Broadcom Nexus, STAPI) and higher-level scripting (Lua, Python, JavaScript), he often bridges product and platform teams to deliver performant, portable graphics features. Trained as an electrical and computer engineer, Dariusz pairs formal technical grounding with hands-on experience in Perforce/Subversion/Git workflows and 3D content tools like Modo and Blender.
17 years of coding experience
17 years of employment as a software developer
BSc, Electrical and Computer Engineering, BSc, Electrical and Computer Engineering at Warsaw University of Technology
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.
Contributions:1 issue in 19 days
metalindustry-standardvulkaniosmoltenvk
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Dariusz Maciejewski - Senior 3D Software Engineer at 4D Pipeline