Daron Lee is a software engineer with a decade of experience specializing in infrastructure, CI/CD and low-level game pipelines, currently building and maintaining systems at Sucker Punch Productions in Los Angeles. Previously the primary maintainer of DICE LA's Jenkins shared library, he has hands-on experience optimizing build times, reducing patch sizes, and managing Perforce streams across multi-server development environments for live-service AAA titles like Battlefield. Comfortable bridging engineering and usability, he brings practical systems knowledge from roles spanning game studios, naval automation projects, and academia-adjacent teaching. Daron pairs deep tooling expertise with a game-focused Computer Science degree from USC and an unusual blend of studio and instructional experience that helps translate complex pipeline constraints into developer-friendly workflows.
11 years of coding experience
6 years of employment as a software developer
Bachelor of Science (BS), Computer Science (Games), Bachelor of Science (BS), Computer Science (Games) at University of Southern California
Contributions:6 pushes, 1 branch in 9 years 1 month
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