Darragh Burke is a software engineer with eight years of experience building web and 3D tooling, currently shipping AI-driven product features at Figma. He previously led design-systems and developer tooling work at Tinder—driving site-wide theming, code generation for multi-platform assets, and CI/CD automation—and spent formative years at Microsoft contributing to the popular Babylon.js engine and its native bindings. Comfortable across React, TypeScript, WebGL and C++, Darragh bridges product design and engineering, creating tools that improve design-to-code handoffs like Figma plugins and a design-system linter. His open-source contributions to Babylon.js and Babylon Native include UI/UX improvements to the texture inspector and cross-platform URL, shader, and polyfill work, reflecting deep practical experience with real-time rendering pipelines. A UCSB CS graduate based in New York, he’s as eager to discuss startups and design as he is to optimize a shader traverser or a CI workflow.
8 years of coding experience
4 years of employment as a software developer
Bachelor of Science - BS Computer Science, Bachelor of Science - BS Computer Science at UC Santa Barbara
Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
Role in this project:
Front-end Developer
Contributions:63 reviews, 314 commits, 112 PRs in 1 year
Contributions summary:Darragh primarily focused on improving the texture inspector within the Babylon.js game engine. Their work involved enhancing the user interface (UI) and user experience (UX) by improving texture inspector panning and updating the tool interactions. The contributions included modifications to code related to rendering and inspecting 3D textures within the engine's inspector tools.
Build cross-platform native applications with the power of the Babylon.js JavaScript framework
Role in this project:
Full-stack Developer
Contributions:21 reviews, 18 commits, 31 PRs in 6 months
Contributions summary:Darragh primarily contributed to the cross-platform native application framework, Babylon Native. They focused on enhancing the framework's URL handling capabilities, addressing issues related to Android and Windows platforms, and integrating unit testing using Mocha and Chai. The user also refactored shader traversers and made improvements to the Canvas and XHR polyfills, improving the framework's overall stability and functionality. These contributions show a broad range of involvement in various aspects of the project.
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