Darryl Gough

Senior Staff Engineer at Qualcomm

Redmond, Washington, United States
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Summary

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Senior
🎓
Top School
Darryl Gough is a Senior Staff Software Engineer in Redmond with 10 years of professional experience building XR/AR systems, game-engine integrations, and resilient C++ infrastructure. He has driven OpenXR runtime features and authored multiple Microsoft OpenXR extensions—such as Scene Understanding, Controller Model, and Spatial Graph Bridge—bringing HoloLens 2 capabilities into Unreal Engine and prototyping SteamVR bridges. Prior roles span automotive over-the-air update systems at Ford and secure Android/email and graphics work at BlackBerry, reflecting a practical blend of low-level systems, multithreading, and platform integration. Comfortable in C++11/17, Direct3D/GL, and cross-platform tooling, he also mentors peers on modern C++ practices and code quality. An interesting throughline: he repeatedly translates legacy or platform-specific data (spatial graphs, embedded update archives, Android internals) into modern, interoperable interfaces that enable development across ecosystems.
code10 years of coding experience
job19 years of employment as a software developer
bookBrock University
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Github Skills (28)

gltf10
windows-mixed-reality10
openxr10
arcore10
3d10
augmented-reality9
virtual-reality9
vulkan9
hololens9
engine9
cpp9
cross-platform8
visual-studio8
unreal8
game-engine7

Programming languages (7)

PowerShellC++CJavaScriptMathematicaHTMLPython

Github contributions (5)

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dgough/kepler3d

Aug 2016 - Apr 2019

OpenGL and C++14 game engine that loads glTF 2.0
Contributions:5 releases, 70 commits, 11 PRs in 2 years 8 months
game-enginegltfopengl
dgough/snippets

Feb 2020 - May 2024

Contributions:8 pushes, 1 branch in 4 years 4 months
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