Dave Bookout

Graphics Software Engineer at Visual Concepts

Portland, Oregon, United States
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Summary

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Rockstar
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Dave Bookout is a graphics software engineer with over five years of recent industry experience and a long history of graphics work dating back to Intel, now based in Portland, Oregon. He has shipped rendering and content-pipeline tools across platforms—from DirectX and OpenGL ES educational samples and FBX-based Maya tools at Intel to production features and stylized foliage shading at Blizzard. After a stint at Apple he now contributes to real-time graphics development at Visual Concepts, blending low-level rendering expertise with artist-facing tooling. His background pairs an MS in Computer Science with an uncommon humanities foundation in English, which helps him bridge technical and creative teams effectively.
code5 years of coding experience
job20 years of employment as a software developer
bookMaster's Degree Computer Science, Master's Degree Computer Science at Oregon Graduate Institute of Science and Engineering
bookBachelor's Degree English Language and Literature General, Bachelor's Degree English Language and Literature General at Purdue University
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Github Skills (42)

texture8
compressor8
intel7
dxt7
api6
deferred6
cpp5
hlsl5
face4
secrets4
photoshop4
asteroids4
renderer4
plugin4
vulkan3

Programming languages (2)

C++C

Github contributions (5)

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Contributions:167 pushes in 5 months
Contributions:15 pushes in 1 month
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Dave Bookout - Graphics Software Engineer at Visual Concepts