Dave Bookout is a graphics software engineer with over five years of recent industry experience and a long history of graphics work dating back to Intel, now based in Portland, Oregon. He has shipped rendering and content-pipeline tools across platforms—from DirectX and OpenGL ES educational samples and FBX-based Maya tools at Intel to production features and stylized foliage shading at Blizzard. After a stint at Apple he now contributes to real-time graphics development at Visual Concepts, blending low-level rendering expertise with artist-facing tooling. His background pairs an MS in Computer Science with an uncommon humanities foundation in English, which helps him bridge technical and creative teams effectively.
5 years of coding experience
20 years of employment as a software developer
Master's Degree Computer Science, Master's Degree Computer Science at Oregon Graduate Institute of Science and Engineering
Bachelor's Degree English Language and Literature General, Bachelor's Degree English Language and Literature General at Purdue University
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Dave Bookout - Graphics Software Engineer at Visual Concepts