Dave Green

Software Engineer at DaveGreen-Games

Vienna, Austria
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Summary

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Rockstar
Dave Green is a Vienna-based software engineer with eight years of experience who brings a practical indie game development perspective to software projects. He blends game-focused creativity with engineering discipline, likely comfortable with real-time systems, interactive design, and rapid prototyping. Working independently has sharpened his full-stack problem solving and end-to-end ownership—skills he applies to building polished, user-facing experiences. His base in Vienna suggests familiarity with European tech ecosystems and a collaborative, cross-cultural approach. Though primarily self-directed, he likely values community feedback and iterative releases typical of indie game practitioners.
code8 years of coding experience
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Github Skills (32)

polygons10
game-engine10
draw10
open-source10
linux10
videogames10
gdscript10
iot10
monogame10
android10
embedded10
engine10
webassembly10
raspberry-pi10
game-development10

Programming languages (5)

C#C++ShellCGDScript

Github contributions (5)

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DaveGreen-Games/ShapeEngine

Jul 2022 - Jan 2023

My custom made engine based on the great Raylib Framework. Main focus is being performant and only using draw functions instead of textures.
Contributions:12 releases, 1 review, 208 commits in 6 months
2d-graphicsgamedevdrawmonogame2d-game-engine
A simple script for fracturing polygons. Also adds nice helper functions for polygons like calculateArea, triangulate, getRandomPointsInPolygon, getBoundingRect)
Contributions:8 releases, 4 reviews, 82 commits in 1 year 4 months
polygonsgdscriptgamedev-toolgodotgamedev-library
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Dave Green - Software Engineer at DaveGreen-Games