Dave Hunt is a Lead & Principal Technical Animator with 12+ years in technical art and animation, currently shaping pipeline and rigging systems at IO Interactive in Copenhagen. He brings deep studio experience from Unity Technologies and Bungie, blending hands-on rigging, tool development, and animation pipeline leadership for AAA games. As a long-time part-time lecturer and consultant at the University of Washington, he translates industry workflows into curricula for the Animation Capstone, mentoring the next generation of technical animators. Dave’s background spans traditional studio roles through modern engine toolchains, and he often bridges creative and engineering teams to deliver robust, artist-friendly tools. Balancing production leadership with teaching remotely across continents highlights his ability to manage complex, distributed projects and communicate technical concepts clearly.
12 years of coding experience
BA, BA at University of Washington
Master's degree in progress, Master's degree in progress at Drexel University
Contributions:13 commits, 4 pushes in 2 years 1 month
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