Dave Hunt

Lead & Principal Technical Animator

Copenhagen, Capital Region of Denmark
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Summary

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Senior
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Top School
Dave Hunt is a Lead & Principal Technical Animator with 12+ years in technical art and animation, currently shaping pipeline and rigging systems at IO Interactive in Copenhagen. He brings deep studio experience from Unity Technologies and Bungie, blending hands-on rigging, tool development, and animation pipeline leadership for AAA games. As a long-time part-time lecturer and consultant at the University of Washington, he translates industry workflows into curricula for the Animation Capstone, mentoring the next generation of technical animators. Dave’s background spans traditional studio roles through modern engine toolchains, and he often bridges creative and engineering teams to deliver robust, artist-friendly tools. Balancing production leadership with teaching remotely across continents highlights his ability to manage complex, distributed projects and communicate technical concepts clearly.
code12 years of coding experience
bookBA, BA at University of Washington
bookMaster's degree in progress, Master's degree in progress at Drexel University
bookSeattle Film Institute
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Github Skills (4)

fractal6
leap-motion6
flower6
controller4

Github contributions (5)

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Contributions:12 commits, 10 PRs, 6 pushes in 2 months
controllerstethoscopeleap-motionmotionprepared
anatomecha/arise_unity

Dec 2013 - Jan 2016

Contributions:13 commits, 4 pushes in 2 years 1 month
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Dave Hunt - Lead & Principal Technical Animator