Summary
Dave Ruddell is a senior XR engineering leader based in Seattle with a decade-plus track record of architecting real-time systems and developer tooling for AR/VR. Currently Senior Manager of XR Authoring at Unity, he has led teams building the XR Interaction Toolkit, XR Hands packages, and Unity templates that accelerate immersive app development. His background spans low-level C/C++ systems, engine SDKs for Unity and Unreal, and cloud-connected platforms—most notably architecting a cloud-based Attraction Management Platform for location-based VR. He blends hands-on implementation (networking, audio, OpenGL, motion-capture integration) with product and operational leadership, having managed globally distributed releases and DevOps for mission-critical installations. Colleagues rely on his ability to translate complex hardware and low-latency requirements into usable authoring tools and SDKs. Outside Unity, he’s repeatedly bridged gaps between backend cloud services and real-time client tech to deliver high-uptime, scalable XR solutions.
4 years of coding experience
19 years of employment as a software developer
Bachelor of Science (BS) Computer Science, Bachelor of Science (BS) Computer Science at University of Washington
Associate of Arts and Sciences (AAS) Computer Science, Associate of Arts and Sciences (AAS) Computer Science at Whatcom Community College