Dave Shreiner

Adjunct Professor at Sonoma State University

San Francisco, California, United States
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Summary

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Rockstar
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Top School
Dave Shreiner is a graphics engineer and engineering leader with 35 years of experience building GPU-aware systems from kernel and drivers through APIs and applications, and he combines deep technical authorship with large-scale team leadership. He has shaped industry standards as Chair of the Khronos Technical Advisory Panel and Promoter Board member, authored editions 3–8 of the OpenGL Programming Guide, and chaired SIGGRAPH 2014. At Unity and ARM he led cross-platform graphics teams, drove performance and memory-bandwidth optimizations, and scaled organizations to 55 engineers while staying hands-on with architectural and rendering work. He teaches upper-division graphics, parallel computation, and architecture as an adjunct professor, keeping one foot in academia and the other in production engineering. Now based in San Francisco, he is seeking director-level roles that sit at the intersection of GPU architecture, systems software, and the infrastructure enabling modern AI and real-time graphics. An early adopter of GPU compute for non-graphics problems, he brings both rare historical perspective and current practical know-how to bridge standards, hardware, and software.
code7 years of coding experience
job33 years of employment as a software developer
bookJohns Hopkins University
bookBachelors, Mathematics, Physics, Computer Science, Bachelors, Mathematics, Physics, Computer Science at University of Delaware
bookPhysics, Physics at Penn State University
languagesEnglish, German
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Github Skills (6)

shader10
scriptable10
render10
post-processing10
pipeline10
unity3d10

Programming languages (2)

C#HTML

Github contributions (5)

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Scriptable Render Pipeline
Contributions:1 PR, 1 branch, 7 comments in 1 year 4 months
renderpipelinescriptable
brendan-duncan/hlsl_reflect

Feb 2023 - Feb 2023

Contributions:6 pushes in 2 days
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Dave Shreiner - Adjunct Professor at Sonoma State University