Senior Software Engineer at Walt Disney Animation Studios
Los Angeles, California, United States
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Summary
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David Aguilar is a Senior Software Engineer with 18 years of experience building robust backend systems at Walt Disney Animation Studios, where he has held senior and staff engineering roles. Based in Los Angeles, he brings deep C++ and tooling expertise, evidenced by contributions to high-profile open-source projects like git and GitPython where he improved command handling, test coverage, and code clarity. His work on production rendering and particle libraries (Ptex, Partio) shows a specialty in graphics, performance tuning, and cross-language APIs with careful attention to compiler warnings and testability. Colleagues rely on him for pragmatic refactors that reduce noise and edge-case bugs—such as making git rev-parse quieter and hardening temp-file handling—demonstrating a focus on maintainability as much as features.
C++ (with python bindings) library for easily reading/writing/manipulating common animation particle formats such as PDB, BGEO, PTC. https://wdas.github.io/partio
Role in this project:
Back-end Developer & Test Automation Engineer
Contributions:17 reviews, 136 commits, 34 PRs in 9 years 6 months
Contributions summary:David contributed to the `Partio` library by addressing missing header includes, specifically `cstdlib`. They implemented and tested a `cloneSchema()` function, which copies the schema of another particle set, improving the API. Further contributions include simplifying the testclonecopy module and adding an API method for cloning particle data, thus enhancing the library's functionality and test coverage.
Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex
Role in this project:
Software Engineer
Contributions:3 reviews, 122 commits, 43 PRs in 14 years 3 months
Contributions summary:David primarily contributed to the `tests/wtest.cpp` file, addressing compiler warnings and adding test coverage. They added `const` qualifiers to strings and ensured the tests covered various constructors within the Ptex library. Furthermore, they modified `Ptexture.h` to avoid strict aliasing warnings, suggesting a focus on code quality and optimization. They also eliminated conversion warnings and made changes to the `PtexFilters.cpp` and `PtexWriter.cpp` files.
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David Aguilar - Senior Software Engineer at Walt Disney Animation Studios