David Bocek

Game Designer at Wildlight Entertainment

Medford, Massachusetts, United States
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Summary

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Senior
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Top School
David Bocek is a Game Designer with 12 years of experience crafting gameplay, combat, and weapon systems for live-service and AAA titles. He has shipped major features at Respawn and Bungie, led weapons design for Apex Legends, and prototyped nuanced movement and aiming systems for SUPERVIVE! and other projects. Comfortable moving between design, code, and shader-level visual polish, he owns features from prototype through art support and live tuning. He’s also hired and mentored designers, created hiring/design tests, and helped build early prototypes at small studios, showing strength in both startup and large-studio environments. Based in Medford, MA with dual MIT degrees in Computer Science & Engineering and Comparative Media Studies, he blends technical rigor with media-aware design thinking. An often-overlooked strength: deep focus on “feel” — movement and aiming systems refined down to dash curves and aim visualizations that shape player experience.
code12 years of coding experience
job11 years of employment as a software developer
bookBachelor’s Degree Computer Science and Engineering, Bachelor’s Degree Computer Science and Engineering at Massachusetts Institute of Technology
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Stackoverflow

Stats
11reputation
1kreached
0answers
1question
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Github Skills (4)

git6
ssh6
github6
bash6

Github contributions (5)

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DavidBocek/UnityBleak

Sep 2013 - Mar 2014

Contributions:77 commits in 6 months
DavidBocek/GGJ2019

Jan 2019 - Oct 2019

Contributions:29 pushes, 1 branch in 8 months
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David Bocek - Game Designer at Wildlight Entertainment