Summary
David Bocek is a Game Designer with 12 years of experience crafting gameplay, combat, and weapon systems for live-service and AAA titles. He has shipped major features at Respawn and Bungie, led weapons design for Apex Legends, and prototyped nuanced movement and aiming systems for SUPERVIVE! and other projects. Comfortable moving between design, code, and shader-level visual polish, he owns features from prototype through art support and live tuning. He’s also hired and mentored designers, created hiring/design tests, and helped build early prototypes at small studios, showing strength in both startup and large-studio environments. Based in Medford, MA with dual MIT degrees in Computer Science & Engineering and Comparative Media Studies, he blends technical rigor with media-aware design thinking. An often-overlooked strength: deep focus on “feel” — movement and aiming systems refined down to dash curves and aim visualizations that shape player experience.
12 years of coding experience
11 years of employment as a software developer
Bachelor’s Degree Computer Science and Engineering, Bachelor’s Degree Computer Science and Engineering at Massachusetts Institute of Technology