David Carroll is a senior software engineer with 14 years of experience specializing in gameplay and UI engineering for console and mobile titles, currently leading engineering efforts at CaptureAge after recent senior roles at Pixaera and Variable State. He has shipped games using Unreal and proprietary engines, contributed C++ systems for animation and UI, and built responsive interfaces across platforms including Xbox, PlayStation, iOS and PC. His background spans full-stack product work—from a PHP/Dart web app and C++ async messaging for a language-nonprofit to teaching university labs—demonstrating both applied systems design and mentorship. Known for turning art assets into robust in-game systems, he blends deep engine-level expertise with practical toolchain and pipeline development.
13 years of coding experience
12 years of employment as a software developer
Tarbert Comprehensive
BSc Computer Science, BSc Computer Science at University of Limerick
Contributions:185 commits, 4 comments in 1 year 6 months
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David Carroll - Senior Software Engineer at CaptureAge