Summary
David Corominas is a seasoned game developer based in Barcelona with 12 years of hands-on experience shipping Unity titles across mobile, console and PC, and experimenting with platform-specific tech like ARKit, RealityKit and SceneKit for LiDAR and watchOS projects. He has a strong mix of gameplay, builder-mode systems, AI, shaders and UI expertise, having contributed to published games and prototypes showcased at Apple and in commercial releases. As a former instructor and R&D lead, he bridges teaching and production—mentoring students, creating Unity curricula, and developing VR/immersive experiences with hyperreal scanned characters. David’s background also includes indie publishing and museum AR apps, reflecting a creative breadth from technical art and VR research to multiplayer and platform ports. An unusual strength is his consistent role across design and programming, allowing him to prototype complete game features from concept to cross-platform deployment.
12 years of coding experience
10 years of employment as a software developer
Foundations of Computer Graphics, Computer Science, Foundations of Computer Graphics, Computer Science at BerkeleyX (EdX)
Graphical Arts Prepress, Composition, Layout, Graphic Design, Graphical Arts Prepress, Composition, Layout, Graphic Design at IES Escola del Treball
Computer Applications Development, Computer Science, Computer Applications Development, Computer Science at IES Joan Brossa
UPC Universitat Politècnica de Catalunya
Catalan, English, Spanish