Software Engineer, Principal Member Of Technical Staff at Sandia National Laboratories
Albuquerque, New Mexico, United States
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David Cunningham is a principal software engineer with 13 years of experience building high-performance graphics and near real-time remote sensing systems for mission-critical space applications. Based in Albuquerque, he blends deep expertise in C++/OpenGL and GPU acceleration with practical systems work—everything from in situ radiometric calibration and ground station enhancements to a 3D orbital visualization tool used in mission planning. He has driven GPU-first innovations (including PixelStorm) and ported complex image-processing pipelines to embedded flight systems, demonstrating both research curiosity and production-grade delivery. A former NVIDIA OpenGL/Metal engineer, he brings driver-level and shading-language experience that informs his evaluation of emerging tech like WebGPU and NeRFs. Notably, he has a track record of outperforming commercial remote desktop solutions while preserving data fidelity for national-security workloads.
13 years of coding experience
16 years of employment as a software developer
Bachelor of Science - BS, Computer Science, Bachelor of Science - BS, Computer Science at Georgia Institute of Technology
Contributions:5 PRs, 168 pushes, 8 branches in 3 years 11 months
graphics-renderingpathtracingraytracing
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David Cunningham - Software Engineer, Principal Member Of Technical Staff at Sandia National Laboratories