David Cunningham

Software Engineer, Principal Member Of Technical Staff at Sandia National Laboratories

Albuquerque, New Mexico, United States
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Summary

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Senior
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Top School
David Cunningham is a principal software engineer with 13 years of experience building high-performance graphics and near real-time remote sensing systems for mission-critical space applications. Based in Albuquerque, he blends deep expertise in C++/OpenGL and GPU acceleration with practical systems work—everything from in situ radiometric calibration and ground station enhancements to a 3D orbital visualization tool used in mission planning. He has driven GPU-first innovations (including PixelStorm) and ported complex image-processing pipelines to embedded flight systems, demonstrating both research curiosity and production-grade delivery. A former NVIDIA OpenGL/Metal engineer, he brings driver-level and shading-language experience that informs his evaluation of emerging tech like WebGPU and NeRFs. Notably, he has a track record of outperforming commercial remote desktop solutions while preserving data fidelity for national-security workloads.
code13 years of coding experience
job16 years of employment as a software developer
bookBachelor of Science - BS, Computer Science, Bachelor of Science - BS, Computer Science at Georgia Institute of Technology
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Github Skills (3)

raytracing4
webpack1
webgpu1

Programming languages (3)

C++JavaScriptPython

Github contributions (5)

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dacunni/LittleEngine

Jan 2015 - Jun 2021

Contributions:65 pushes, 2 branches in 6 years 5 months
dacunni/fluxrt

Feb 2021 - Jan 2025

A personal path tracer project.
Contributions:5 PRs, 168 pushes, 8 branches in 3 years 11 months
graphics-renderingpathtracingraytracing
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David Cunningham - Software Engineer, Principal Member Of Technical Staff at Sandia National Laboratories