David Edmondson

Principal Engineer at TrueCar, Inc.

Los Angeles, California, United States
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Summary

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David Edmondson is a Principal Engineer based in Los Angeles with 14 years of experience building full-stack web applications, test automation, and developer tooling. At TrueCar he led frontend architecture work—migrating from REST/Redux to GraphQL, shepherding a Flow-to-TypeScript conversion, and creating a company-wide component library while improving test reliability with Cypress. He pairs a systems-administration and QA background with hands-on engineering across Ruby, JavaScript/TypeScript, Node, Rails and modern frontend stacks, and has an eye for accessibility and documentation that drives team self-sufficiency. An active open-source contributor, his TypeScript and React work includes enhancements to DefinitelyTyped and game UI/features in Bitburner, and his side projects range from Phaser game prototypes to a Koa+Angular full-stack boilerplate. Comfortable translating design and art skills into interactive experiences, he brings a pragmatic, test-driven approach to complex front-end systems and developer workflows.
code13 years of coding experience
job6 years of employment as a software developer
bookBFA Film and Animation, BFA Film and Animation at Rochester Institute of Technology
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Stackoverflow

Stats
135reputation
9kreached
2answers
8questions
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Github Skills (27)

build-definition10
css10
typescript10
ui-design10
type-definition10
type-system10
uid10
dictionary10
front-end-development10
typescript-types10
typescripts10
game-development10
react10
styled-system10
javascript9

Programming languages (7)

TypeScriptC#JavaRustOCamlJavaScriptHTML

Github contributions (5)

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danielyxie/bitburner

Aug 2021 - Sep 2021

Bitburner Game
Role in this project:
userFull-stack Developer
Contributions:6 reviews, 39 commits, 17 PRs in 26 days
Contributions summary:David implemented new functionality within the Bitburner game, specifically focusing on the infiltration minigame. They added a mechanism to instantly kill the player when automation is detected within the infiltration minigame. The user's commits demonstrate a proficiency in React and TypeScript, as the code changes primarily involve modifications to the UI components and game logic. These modifications extend to creating a new game and adding features, indicating a focus on both front-end and game logic development.
gamebitburner
The repository for high quality TypeScript type definitions.
Role in this project:
userFront-end Developer
Contributions:5 commits, 2 PRs, 17 comments in 1 month
Contributions summary:David's contributions primarily focused on enhancing TypeScript type definitions for the styled-system library within the definitelytyped repository. They added and organized definitions for the `justifyItems` CSS property, integrated it with the Flex component, and added longhand padding/margin types. The user also corrected minor whitespace inconsistencies and generally maintained and expanded type definitions.
typescript-definitionstype-definitionshigh-qualitydtsdefinitions
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