David Erbelding is a software developer with 11 years of experience specializing in game design and development, currently applying his skills at Epic. He designs and balances complex game mechanics and implements them in code, with hands-on experience across graphics, VFX, UI/UX, gameplay, pathfinding, AI, and level design. Known at RIT for his personal board game "Cheating Death," he brings a creative, systems-driven approach to both digital and analog game experiences. A former research and teaching assistant at Rochester Institute of Technology, he pairs academic rigor (3.8 GPA in Game Design and Interactive Media) with production-scale engineering. Based in Rochester, NY, he combines deep gameplay intuition with practical implementation skills that bridge prototyping and shipped features.
11 years of coding experience
Game Design and Development, Game and Interactive Media Design, 3.8, Game Design and Development, Game and Interactive Media Design, 3.8 at Rochester Institute of Technology
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