Summary
David Fritcher is a seasoned game and software developer with over a decade of professional experience building .NET web and mobile systems and nine years focused on game development with Unity 3D. He has shipped client telemetry and integration tooling at Niantic, engineered 3D model pipelines and content tools at Caterpillar, and now implements gameplay systems at Nerd Ninjas—bridging backend APIs, performance profiling, and C# scripting from concept to release. Comfortable across full development lifecycles, he blends enterprise-grade practices (APIs, databases, profiling) with hands-on Unity design and optimization to create polished, high-performance experiences. Based in Marana, Arizona, he pairs a Bachelor of Applied Science in Video Game Theory with a pragmatic, cross-discipline background that often surfaces in building tooling that both designers and engineers enjoy using.
9 years of coding experience
12 years of employment as a software developer
Lansing Community College
Bachelor's of Applied Science, Video Game Theory, Bachelor's of Applied Science, Video Game Theory at Davenport University
Computer Sciense, Computer Sciense at Pima Community College