Summary
David Galanter is a gameplay programmer with 11 years of experience building networked game systems in C++ and Unreal Engine, currently shaping multiplayer features at Shipwright Studios. He previously contributed to cross-platform online systems and automation testing at Psyonix, helping ensure visual and functional consistency across regional releases. A former actor, journalist, and playwright, David brings a storyteller’s sensibility to interactive design, blending theatrical training with rigorous computer science skills (B.S. from UC Irvine). Based in San Diego, he has a rare mix of production-stage experience and hands-on engineering that informs player-facing systems and narrative-driven mechanics. He’s equally comfortable writing UnrealScript-era tooling as architecting modern C++ gameplay code, and quietly celebrates when technical problems yield elegant, player-visible moments.
11 years of coding experience
4 years of employment as a software developer
Associate of Arts (A.A.), Theatre/Theater, Associate of Arts (A.A.), Theatre/Theater at Orange Coast College
California State University, Northridge
Bachelor of Science (B.S.), Computer Science, 3.8, Bachelor of Science (B.S.), Computer Science, 3.8 at University of California, Irvine