David Galanter

Gameplay Programmer at Shipwright Studios

Seattle, Washington, United States
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Summary

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Senior
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David Galanter is a gameplay programmer with 11 years of experience building networked game systems in C++ and Unreal Engine, currently shaping multiplayer features at Shipwright Studios. He previously contributed to cross-platform online systems and automation testing at Psyonix, helping ensure visual and functional consistency across regional releases. A former actor, journalist, and playwright, David brings a storyteller’s sensibility to interactive design, blending theatrical training with rigorous computer science skills (B.S. from UC Irvine). Based in San Diego, he has a rare mix of production-stage experience and hands-on engineering that informs player-facing systems and narrative-driven mechanics. He’s equally comfortable writing UnrealScript-era tooling as architecting modern C++ gameplay code, and quietly celebrates when technical problems yield elegant, player-visible moments.
code11 years of coding experience
job4 years of employment as a software developer
bookAssociate of Arts (A.A.), Theatre/Theater, Associate of Arts (A.A.), Theatre/Theater at Orange Coast College
bookCalifornia State University, Northridge
bookBachelor of Science (B.S.), Computer Science, 3.8, Bachelor of Science (B.S.), Computer Science, 3.8 at University of California, Irvine

Github contributions (5)

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Contributions:36 pushes in 2 days
boxofun1/ConnectK

Feb 2021 - Feb 2021

Contributions:7 pushes, 1 branch in 14 days
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