David Gillen is a Technical Artist and Tools Developer with a decade of experience designing production-ready art pipelines, interactive content, and game systems. Based in Edmonton, he has blended hands-on level design and gameplay programming work—from community-driven projects like Black Mesa to commercial roles at Serious Labs and gskinner—while teaching mobile and cross-compile game development at NAIT. He excels at bridging art and engineering, building tools that speed up content creation and adapt 3D assets to real-time constraints. Comfortable in startup and remote-collaboration environments, he has led technical direction on small studios and contributed major levels to a high-profile community remake. Colleagues know him as a pragmatic problem solver who pairs creative sensibility with robust technical practices.
10 years of coding experience
9 years of employment as a software developer
Incomplete, Computer Engineering Technology, Incomplete, Computer Engineering Technology at Northern Alberta Institute of Technology
Contributions:31 commits, 29 pushes, 1 branch in 2 years 4 months
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