Summary
David Giraldo is a game development consultant and product designer with nine years of multidisciplinary experience blending real-time rendering, conversational AI, and physical-digital product design. Based in Stockholm, he has shipped volumetric rendering improvements in a AAA engine, built LLM-driven dialogue control pipelines for social robotics, and led UX strategy for IoT and consumer product launches across LATAM. His background spans C++/DirectX12 rendering work, Kotlin and Python for robotics and analysis, and hands-on IoT integrations—reflecting a rare mix of low-level graphics, systems integration, and user-centered design. He has taught network programming to interaction design students and standardized hiring and assessment frameworks while mentoring junior designers. Equally comfortable in prototype-heavy product workshops and performance-critical engine code, David leverages cross-disciplinary insight to bridge research, design, and production.
9 years of coding experience
3 years of employment as a software developer
MSc - Interactive Media Technology, with emphasis in Rendering and Game Tech , Computer Science, MSc - Interactive Media Technology, with emphasis in Rendering and Game Tech , Computer Science at KTH Royal Institute of Technology
Interactive Media Designer, Engineering, Interactive Media Designer, Engineering at Universidad Icesi
English, Spanish, Swedish