Sr Specialist, Rust Software Engineer at L3Harris Technologies
Washington DC-Baltimore Area United States
Join Prog.AI to see contacts
Join Prog.AI to see contacts
Summary
👤
Senior
🎓
Top School
David Golembiowski is a systems-focused Rust software engineer with eight years of experience building reliable, secure, and high-performance software across embedded Linux, real-time UAV mapping, retail POS, and distributed cloud systems. He has co-led Rust engineering efforts at Accelerant—working with the author of Rust in Action—to build conference infrastructure, API integrations, and CI/CD pipelines while mentoring engineers and creating educational content. Comfortable across Rust, Python, and NodeJS, David blends low-level correctness with production-grade scalability and has contributed Rust ports for the widely used assimp 3D asset importer. Based in the Washington DC-Baltimore area and open to relocation or remote roles, he’s especially interested in compilers, programming languages, video/streaming infrastructure, and systems software. An avid participant in open-source Rust communities, he also approaches engineering as “lifestyle software” that augments daily life.
8 years of coding experience
6 years of employment as a software developer
Bachelor of Science (B.S.) Mathematics Minor in Biology, Bachelor of Science (B.S.) Mathematics Minor in Biology at Baldwin Wallace University
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
Role in this project:
Back-end Developer
Contributions:22 commits, 1 PR, 2 comments in 11 days
Contributions summary:David appears to be focused on porting the Assimp library to Rust. Their commits primarily involve defining data structures, specifically focusing on vectors, matrices, colors, and animation-related components. They also created module-level files to organize the Rust code's public interface, structuring the project with modularity in mind. Their work demonstrates a strong understanding of the underlying data representations used by the 3D model importing library.
A GPU-accelerated cross-platform terminal emulator and multiplexer written by @wez and implemented in Rust
Contributions:1 release, 5 pushes, 2 tags in 2 years 6 months
emulatorvt100serialterminal-emulatorrust
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.