Summary
David Graham is a seasoned game engineer with over a decade of professional experience designing and implementing core game systems, currently leading AI programming at Electronic Arts from Berkeley. His lifelong fascination with game mechanics—sparked by dissecting classics like Final Fantasy and Warcraft 2—has translated into deep ownership of systems such as AI, camera, input, pathing, save games, and minimaps. He brings hands-on expertise in Game AI shaped by continuous development since the mid-90s and steady studio experience dating back to 2005. Known for turning curiosity into production-quality systems, he pairs player-focused design instincts with pragmatic engineering to make in-game agents feel intelligent.
10 years of coding experience