Summary
David L is a founder and lead programmer with nearly a decade of hands-on experience building games and tooling from prototype to ship, and a 16-year background spanning QA, compliance, and technical design. He blends deep systems-level programming (JS, Python, Rust) with practical game-dev chops—engine backports, VR optimization, level streaming, and build automation—to keep complex projects performant and maintainable. At Wevr he led gameplay engineering and integration of the Dreamscape SDK for Unreal, and created open-source Godot templates and Blender/Unreal automation that the community still uses. His deliberate, incremental approach emphasizes polished, low-bug features and milestone-driven focus to avoid burnout while shipping. A long-time self-teacher and contributor, he also wrote significant tools such as the Homeworld Remastered Toolkit for Blender and contributed to the SVG-Android-2 library, showing a knack for useful, public-facing engineering work. Based in Los Angeles, he pairs entrepreneurial drive with a cross-discipline understanding of art, design, animation, and project management.
9 years of coding experience
12 years of employment as a software developer
Moorpark College