David Lively is a senior software engineer with 14 years of deep graphics and systems experience, specializing in C#, C++, Unity and Unreal for high-performance simulation and rendering. He led the development of Unity's Distributed Rendering simulator and has driven GPU and compute-shader optimizations across teams at Unity and AMD, including multi-GPU VR, foveated rendering, and real-time environment lighting. Comfortable in both engine-level work and product-facing roles, he has a history of shipping performance-critical features, advising customers, and teaching graphics and game-engine courses. His background spans startups to large enterprises, with earlier work on web-scale systems and embedded controllers, and ongoing research interests reflected in an MS in Electrical Engineering. An amateur racecar driver and part-time physicist, he brings a hands-on tinkerer’s mindset—his track car is perpetually in pieces—paired with a talent for turning complex math and GPU research into practical, shipped solutions.
13 years of coding experience
30 years of employment as a software developer
Master of Science - MS Electrical Engineering, Master of Science - MS Electrical Engineering at Southern Methodist University
Contributions:2 PRs, 99 pushes, 3 branches in 3 years
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