David Lively

Senior Software Engineer at Bentley Systems

Wylie, Texas, United States
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Summary

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Senior
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David Lively is a senior software engineer with 14 years of deep graphics and systems experience, specializing in C#, C++, Unity and Unreal for high-performance simulation and rendering. He led the development of Unity's Distributed Rendering simulator and has driven GPU and compute-shader optimizations across teams at Unity and AMD, including multi-GPU VR, foveated rendering, and real-time environment lighting. Comfortable in both engine-level work and product-facing roles, he has a history of shipping performance-critical features, advising customers, and teaching graphics and game-engine courses. His background spans startups to large enterprises, with earlier work on web-scale systems and embedded controllers, and ongoing research interests reflected in an MS in Electrical Engineering. An amateur racecar driver and part-time physicist, he brings a hands-on tinkerer’s mindset—his track car is perpetually in pieces—paired with a talent for turning complex math and GPU research into practical, shipped solutions.
code13 years of coding experience
job30 years of employment as a software developer
bookMaster of Science - MS Electrical Engineering, Master of Science - MS Electrical Engineering at Southern Methodist University
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Github Skills (42)

game-engine10
windows10
open-source10
linux10
dotnet10
cross-platform10
xna10
openal10
asp-net10
monogame10
3d10
game-development10
csharp10
freestyle9
stored-procedures9

Programming languages (5)

TypeScriptC#C++TeXSwift

Github contributions (5)

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david-lively/SMU-CSE5382

Feb 2016 - Apr 2016

Contributions:35 commits, 4 PRs, 57 pushes in 2 months
smucomputer-graphicsspringjavaces
david-lively/GoLightly

Nov 2019 - Nov 2022

Thesis assets and software
Contributions:2 PRs, 99 pushes, 3 branches in 3 years
assetsthesis
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