David Lo

Associate Game Designer

Eugene, Oregon, United States
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Summary

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Senior
🎓
Top School
David Lo is an Associate Game Designer and gameplay programmer with 11 years of experience blending hands-on C++ and C# development with practical IT and helpdesk operations. Based in Eugene, Oregon, he has shipped indie and jam titles using Unity and Unreal, built a dual video stream app in C++/OpenCV, and run operations as a systems and Atlassian administrator at Pipeworks. Comfortable switching between design, programming, and infrastructure, David pairs gameplay feature implementation and UI work with tooling and process improvements that keep teams productive. His background running an indie studio and coordinating a major indie game conference gives him a strong mix of creative leadership and event logistics savvy not obvious from his job titles alone.
code11 years of coding experience
job10 years of employment as a software developer
bookBS Game and Simulation Programming, BS Game and Simulation Programming at DeVry University
languagesEnglish, Vietnamese
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Github Skills (7)

static-site8
minecraft7
game-dev2
javascript1
java1
multiple-languages1
journal1

Programming languages (2)

C#TypeScript

Github contributions (5)

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pramslam/KingPongGame

May 2019 - Feb 2020

KingPong Remastered
Contributions:27 commits, 2 PRs, 26 pushes in 9 months
minecraftremastered
Indie Game Con static site
Contributions:68 commits, 1 PR, 68 pushes in 9 months
conindie-gameindiestatic-site
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David Lo - Associate Game Designer