David Lo is an Associate Game Designer and gameplay programmer with 11 years of experience blending hands-on C++ and C# development with practical IT and helpdesk operations. Based in Eugene, Oregon, he has shipped indie and jam titles using Unity and Unreal, built a dual video stream app in C++/OpenCV, and run operations as a systems and Atlassian administrator at Pipeworks. Comfortable switching between design, programming, and infrastructure, David pairs gameplay feature implementation and UI work with tooling and process improvements that keep teams productive. His background running an indie studio and coordinating a major indie game conference gives him a strong mix of creative leadership and event logistics savvy not obvious from his job titles alone.
11 years of coding experience
10 years of employment as a software developer
BS Game and Simulation Programming, BS Game and Simulation Programming at DeVry University
Contributions:68 commits, 1 PR, 68 pushes in 9 months
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